Monday, June 19, 2017

Be A Maker


Be  A Maker

June 16-22 is National Week of Making.
So we are celebrating the
innovation, ingenuity, and creativity of
YOU!




Yes, you are a maker!


Never forget it! 




1. Provide an overview of your project/artifact. (For example: I designed a video game using Scratch programming where the player, or snowman, has to catch 5 snowflakes and avoid the flying flames.)
2. What were the important learning targets of this project/artifact? (What were the requirements for the project?)
3. What were the computer science concepts used for this project/artifact? (Variables, loops, conditional statements, functions, lists/arrays, methods, etc.)       
4. What were the computational thinking principles used for this project/artifact? (Abstraction, algorithms, correctness, efficiency, iteration or loop statements, variables, etc.)
5. How does this project/artifact relate to the “real” world? What did you learn or use that will help you outside the classroom?
6. In this project/artifact, what did you particularly want others to notice?
7. What would you improve if you could do this over again?
8. Does this project/artifact reflect the effort you put into it? Why or why not?





Daily Survey





Retrospective Survey






No comments:

Post a Comment