Ada Lovelace, the daughter of the famous romantic poet, Lord Byron, develops her creativity through science and math. When se meets Charles Babbage, the inventor of the 1st mechanical computer, Ada understands the machine better than anyone else and writes the WORLD'S first computer program in order to demonstrate its capabilities.
Time to tie your portfolio together!
1. Provide an overview of your project/artifact. (For example:
I designed
a video game using Scratch programming where the player, or snowman, has to
catch 5 snowflakes and avoid the flying flames.)
2. What were the important learning targets of this project/artifact?
(What were
the requirements for the project?)
3. What were the computer science concepts used for this project/artifact?
(Variables,
loops, conditional statements, functions, lists/arrays, methods, etc.)
4. What were the computational thinking principles used for
this project/artifact? (Abstraction, algorithms, correctness, efficiency,
iteration or loop statements, variables, etc.)
5. How does this project/artifact relate to the “real”
world? What did you learn or use that will help you outside the classroom?
6. In this project/artifact, what did you particularly want
others to notice?
7. What would you improve if you could do this over again?
8. Does this project/artifact reflect the effort you put
into it? Why or why not?
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