Friday, July 21, 2017

Bitter Sweet Friday


WOW! 
What an week! 

You have learned about Computer Science

You have learned to program

You have learned to use algorithms, variables, booleans, comparators, if-else statements, branching, loops, iteration, objects, arrays, and functions.... OH MY!

You have used several different platforms including Arduino, NetLogo, Scratch and Mindstorms.

You have used many different languages including Block Based Programming and C. 

You have completed robotic builds, including BoeBots and Lego EV3. 

In just two weeks, you have explored many aspects of Computer Science, and we hope that you will continue to grow. 

YOU ARE AWESOME!

Be on the look out for more information @ 

Find us 
Facebook: Ywic Hall 
 Twitter: YWiC_NMSU
 Instagram: ywic_nmsu
 Snapchat: ywic.nmsu 











Please copy and paste these questions into your blog/portfolio and answer them as BEST you can.


1. Provide an overview of your project/artifact. (For example: I designed a video game using Scratch programming where the player, or snowman, has to catch 5 snowflakes and avoid the flying flames.)

2. What were the important learning targets of this project/artifact? (What were the requirements for the project?)

3. What were the computer science concepts used for this project/artifact? (Variables, loops, conditional statements, functions, lists/arrays, methods, etc.)       

4. What were the computational thinking principles used for this project/artifact? (Abstraction, algorithms, correctness, efficiency, iteration or loop statements, variables, etc.)

5. How does this project/artifact relate to the “real” world? What did you learn or use that will help you outside the classroom?

6. In this project/artifact, what did you particularly want others to notice?

7. What would you improve if you could do this over again?

8. Does this project/artifact reflect the effort you put into it? Why or why not?












Thursday, July 20, 2017

Thoughtful Thursday




As we near the end of camp,
We hope your new found knowledge is a lamp.
A lamp that reveals new possibilities, 
to show off your new capabilities.

This next school year, don't just let it be, 
we hope you'll practice to guarantee, 
that all the coding sticks in your brain, 
so you'll have more left, than just lo mein.

We hope you will join us this fall semester, 
so your new knowledge will not just fester.
Don't let programming become a chore, 
instead, turn it into something you can adore!


-Clara Graham






At the end of camp each day, you will guess what fact goes with which staff member. 
*Hint: These are from 3 different staff members.
Winner gets a prize!

1. This staff member is allergic to metal.
2. This staff member use to participate in medieval re-enactments.
3. This staff member loves to paint only people, not landscapes.




 By tomorrow you will need to be able to answer the following questions about one or all of your projects. Today, answer these questions for one of your builds that you completed this week. 


1. Describe one of your projects.  

2. What were you required to learn to complete it?

3. Did you use variables, loops, conditional statements, functions, list/arrays, methods or any other computer science concept?

4. Did you use abstraction, algorithms, correctness, efficiency, iteration or loop statements, variables or any other computational thinking principle?

5. How could your project relate to the "real world"? What did you learn or use that will help you outside of camp?

6. What about your project do you want people to notice most?

7. What would you do differently if you could do your project over again?

8. Does your project show how much effort you put into it? Why or why not?

















Wednesday, July 19, 2017

What's Up Wednesday



Did you know that YWiC is NOT just a summer camp? 

1. YWiC After-School Program 

YWiC hosts an after-school program during the fall and spring semesters. We will be completing projects that dive deeper into the subjects you learned this summer. Be on the look out for more information about meeting times and dates on our website ywic.nmsu.edu. 



2. Supercomputing Challenge 

YWiC is happy to host a team if your school does not have a team with a sponsoring teacher, if you want a team made up of participants at several schools, or a team made up of participants in different grade levels (high school, middle school). If you are interested please contact Clara: cgraham@cs.nmsu.edu.


3. Robotics 

YWiC is planning to sponsor an all girls robotics team this coming school year. If you loved Boebots or EV3, we would love to see you continue your learning by joining a team. Talk to Abbi, and be on the look out for more information at our website ywic.nmsu.edu















At the end of camp each day, you will guess what fact goes with which staff member. 
*Hint: These are from 3 different staff members.
Winner gets a prize!

1. This staff member is an extremely picky eater. 
2. This staff member played tennis for 16 years and even played in a national tournament. 
3. This staff member has over 2,000 books in their house. 




By the end of the two weeks you will need to be able to answer the following questions about one or all of your projects. Today, answer these questions for one of your builds that you completed this week. 


1. Describe one of your projects.  

2. What were you required to learn to complete it?

3. Did you use variables, loops, conditional statements, functions, list/arrays, methods or any other computer science concept?

4. Did you use abstraction, algorithms, correctness, efficiency, iteration or loop statements, variables or any other computational thinking principle?

5. How could your project relate to the "real world"? What did you learn or use that will help you outside of camp?

6. What about your project do you want people to notice most?

7. What would you do differently if you could do your project over again?

8. Does your project show how much effort you put into it? Why or why not?


Tuesday, July 18, 2017

When Computer Wore Skirts

Do you know what "computer" really means?

It essentially means someone who uses math to "compute" a total.

 Before the development of electronic computers, the term “computer” referred to people, not machines. It was a job title, designating someone who performed mathematical equations and calculations by hand. 



These women were the Electronic Numerical Integrator and Computer (ENIAC) programmers. During WWII, this machine was paramount to intercept encrypted messages from German forces. 
https://www.themarysue.com/women-are-computers/

 The women shown here, were the computers at Langley (NASA). Many of these woman helped in WWII and the early space race. In the 1960s and 70s human computers were paramount in landing a man on the moon and space exploration! 
https://crgis.ndc.nasa.gov/historic/Human_Computers#cite_note-0





You are all computers just like these amazing women! 

You are amazing too!




At the end of camp each day, you will guess what fact goes with which staff member. 
*Hint: These are from 3 different staff members.
Winner gets a prize!

1. This staff member LOVES dinosaurs.
2. This staff member used to travel with the fair.
3. This staff member has been to 5 different countries.



By the end of the two weeks you will need to be able to answer the following questions about one or all of your projects. Today, answer these questions for one of your builds that you completed this week. 


1. Describe one of your projects.  

2. What were you required to learn to complete it?

3. Did you use variables, loops, conditional statements, functions, list/arrays, methods or any other computer science concept?

4. Did you use abstraction, algorithms, correctness, efficiency, iteration or loop statements, variables or any other computational thinking principle?

5. How could your project relate to the "real world"? What did you learn or use that will help you outside of camp?

6. What about your project do you want people to notice most?

7. What would you do differently if you could do your project over again?

8. Does your project show how much effort you put into it? Why or why not?







Monday, July 17, 2017

Monday



This Day in History



Yup, 
That's Right! 
Today marks the 63rd birthday of DisneyLand!

DisneyLand was the only theme park that was designed and built under the direct supervision of Walt Disney.

In 1953 Walt Disney purchased 160 acres in Anaheim, California. Construction began in 1954 and the park was unveiled on July 17th, 1955.

Although some will argue that its birthday is actually on July 18th (the first day people were able to enter), true DisneyLand fans know that July 17th marks the
emergence of DisneyLand magic.









Guess the Staff Member
At the end of camp each day, you will guess what fact goes with which staff member. 
*Hint: These are from 3 different staff members.
Winner gets a prize!

1. This staff member has a pet cow named Annie.
2. This staff member was a part of 4H for 10 years. 
3. This staff member has three earlobes.




By the end of the two weeks you will need to be able to answer the following questions about one or all of your projects. Today, answer these questions for one of your builds that you completed this week. 


1. Describe one of your projects.  

2. What were you required to learn to complete it?

3. Did you use variables, loops, conditional statements, functions, list/arrays, methods or any other computer science concept?

4. Did you use abstraction, algorithms, correctness, efficiency, iteration or loop statements, variables or any other computational thinking principle?

5. How could your project relate to the "real world"? What did you learn or use that will help you outside of camp?

6. What about your project do you want people to notice most?

7. What would you do differently if you could do your project over again?

8. Does your project show how much effort you put into it? Why or why not?

Friday, July 14, 2017

Slothday





Wow! 

You have completed so many awesome projects in just 
Week One! 

We cannot wait to see 
what you do 
in 
Week Two!!! 






Guess the Staff Member
At the end of camp each day, you will guess what fact goes with which staff member. 
*Hint: These are from 3 different staff members
Winner gets a prize!


1. This staff member does archery (shoots arrows from a bow).

2. This staff member used to dance ballet.

3. This staff member is a ballroom dancer. 

Who are they?







By the end of the two weeks you will need to be able to answer the following questions about one or all of your projects. Today, answer these questions for one of your builds that you completed this week. 


1. Describe one of your projects.  

2. What were you required to learn to complete it?

3. Did you use variables, loops, conditional statements, functions, list/arrays, methods or any other computer science concept?

4. Did you use abstraction, algorithms, correctness, efficiency, iteration or loop statements, variables or any other computational thinking principle?

5. How could your project relate to the "real world"? What did you learn or use that will help you outside of camp?

6. What about your project do you want people to notice most?

7. What would you do differently if you could do your project over again?

8. Does your project show how much effort you put into it? Why or why not?


Morning 


Afternoon




Thursday, July 13, 2017

Thursday


We want you to know that we think you are awesome! 

Every lady here at camp has put in crazy amounts of effort, and it shows in your projects!


Margaret Hamilton 
Hamilton standing next to the navigation software that she and her MIT team produced for the Apollo project.


In case you don't know, the Apollo project was the NASA space program that eventually landed a man on the MOON! 
That's right, THE moon.

Margaret Hamilton was on the team that developed the in-flight software including algorithms designed for the command module, lunar lander and the Skylab.They also designed and developed software that included error detection and recovery software including a specific display that helped prioritize necessary computer functions.

Hamilton's priority software made the difference between landing safely on the moon or not!



Girls sure do rule!



Guess the Staff Member
At the end of camp each day, you will guess what fact goes with which staff member. 
Winner gets a prize!

1. This staff member plays the french horn and the piano. 

2. This staff member can memorize and rap songs really well.

3. This staff member can juggle. 

Who are they?






By the end of the two weeks you will need to be able to answer the following questions about one or all of your projects. From today on, answers these questions for each project you complete, to help with your final portfolio questions later next week. 


1. Describe one of your projects.  

2. What were you required to learn to complete it?

3. Did you use variables, loops, conditional statements, functions, list/arrays, methods or any other computer science concept?

4. Did you use abstraction, algorithms, correctness, efficiency, iteration or loop statements, variables or any other computational thinking principle?

5. How could your project relate to the "real world"? What did you learn or use that will help you outside of camp?

6. What about your project do you want people to notice most?

7. What would you do differently if you could do your project over again?

8. Does your project show how much effort you put into it? Why or why not?






Morning 


Afternoon